6x6 Binary Puzzle Game

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Links to versions below:

V01 - A blank shell ready for some unique, innovative code

V02 - Hard code + CSS

V03 - CSS modifications to the grid

V04 - 32 lines of "Grunt load" code replaced by loops of 6 columns. 3 test grids loaded - G1, G2 & G3.

V05 - Full re-name of all board text boxes as "B23", which is Board, Column 2, Row 3. Loop code refined to 6 loops of 6 columns

V06 - Load code refined to 2 nested loops and tested for different row and column numbers

V07 - Creation of a 2D array called Grid[] for easy row and column reference 

V08 - 13 test grids and buttons for each sub, each with a stub message. 

V09 - Main "Solve Repeat" coded to do 2 loops.

V10 - Change row, col and grid variables to global variables

V11 - Coded SolveRowPairs to work (BROKEN VERSION)

V12 - Fixed LoadGrid function which caused the grid to load incorrectly

V13 - Added SolveColPairs and SolveNumberPairs

V14 - Added SolveTrios functionality (CURRENTLY HALF-WORKING)

V15 - Added CSS improvements

The question we are solving is below in images:

 

 

 

 

A desk check is included to assist with what this code is actually doing:

 

 

Program by Finn, Daniel and Jordan

End of Question